Ms Niki Lim, 40, a senior graphic designer, works at a healthcare company. She joined the designathon with two colleagues and a friend who had had decades of experience in caring for family members afflicted with dementia. They won the top prize with their board game idea.
To solve the problem of dementia patients lacking mental and social stimulation, and to tap into how old people like to tell stories, they had come up with a storytelling non-competitive board game called Ho Bo? (“Ho bo?” in the Hokkien dialect means “How are you?”)
In the game, players whose tokens land on certain squares have to pick up cards with topics like Rediffusion or Singapore Prime Ministers, which the players can then chat about.
Ms Lim said that the game would also benefit caregivers. She said, “The game creates a space where families or groups of loved ones can come together to have a fun, stress-free time, having conversations with loved ones with dementia, instead of being stressed about being a caregiver.”
The participants at the end of the intensive design marathon.
Post-competition, Mr Oh said 80 percent of the teams won’t just stop there. They want to continue developing their ideas and working with dementia patients. To that end, OMG will continue helping the teams to source for funds, put them in touch with people who can help them improve their ideas, and help them with end-user testing.
Said Ms Lim, “The next step would be to test out the prototype with our target audience—persons with dementia and their loved ones.”